Many races have flourished across the Hellenic realms and beyond, from the ferocious halfling to the towering cyclops. In general, races may be separated into two distinct groups: the Anthropos, or humanoid, and Ktinodís, or beastfolk. Anthropos tend to regard themselves as the gods' favorites or see Ktinodís as lower, baser beings.
- Dwarf: Marble-hewn children of Hephaestus, the short, stocky dwarves are known for their cultural elitism and brutal efficiency in combat, mining and crafting.
- Elf: Eccentric natives of Indos, the slender, long-eared elves maintain a society of strict ordered castes with a
- Gnome: blah blah blah
- Half-elf: blah blah blah
- Halfling: blah blah blah
- Human: blah blah blah
- Centaur: blah blah blah
- Cyclops: blah blah blah
- Faun: blah blah blah
- Harpy: blah blah blah
- Minotaur: blah blah blah
- Rakshasa: blah blah blah
|Skills||+30% by region||Perception +10%, Meditation +10%, Perform (any) +5%||Etiquette +10%, Appraise +10%, Stamina Roll +5%||Perception +10%, Acrobatics +10%, Jump +10%, Stealth +5%, Dodge +5%||+20% skill of choice, Perception +5%||Perception +10%, Handle Animal +10%, Craft (any) +10%, Dodge +5%, Spellcraft +5%|
|Other||+1 Char by region||None||-1 MOV||-1 MOV||+1 Char of choice||-1 MOV|
|Skills||Cudgel +10%, Teach +10%||Craft (any) +10%, Sense +10%, Perception -10%||+10% Acrobatics, +10% Perform [specify]||Sing (any) +20%, Fly skill 4xDEX%||Sense +20%||Bluff +10%, Insight -5%, Sing -5%|
Special SIZ rules: +2SIZ changes to +18SIZ for Weight, Encumbrance, Escape artist and Stealth rules.