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Character Creation — Characteristics — Race — Background — Occupation

Many races have flourished across the Hellenic realms and beyond, from the ferocious halfling to the towering cyclops. In general, races may be separated into two distinct groups: the Anthropos, or humanoid, and Ktinodís, or beastfolk. Anthropos tend to regard themselves as the gods' favorites or see Ktinodís as lower, baser beings.

AnthroposEdit

  • Dwarf: Marble-hewn children of Hephaestus, the short, stocky dwarves are known for their cultural elitism and brutal efficiency in combat, mining and crafting.
  • Elf: Eccentric natives of Indos, the slender, long-eared elves maintain a society of strict ordered castes with a 
  • Gnome: blah blah blah
  • Half-elf: blah blah blah
  • Halfling: blah blah blah
  • Human: blah blah blah

KtinodísEdit

Anthropos Human Elf Dwarf Halfling Half-elf Gnome
Characteristic Traits
STR -1
CON -1 +1 -1 +1
SIZ -1 1d6+2 -4
DEX +1 +1
INT +1
PSY +1
CHA +1 +1
Skill Traits
Skills +30% by region Perception +10%, Meditation +10%, Perform (any) +5% Etiquette +10%, Appraise +10%, Stamina Roll +5% Perception +10%, Acrobatics +10%, Jump +10%, Stealth +5%, Dodge +5% +20% skill of choice, Perception +5% Perception +10%, Handle Animal +10%, Craft (any) +10%, Dodge +5%, Spellcraft +5%
Special Traits
Other +1 Char by region None -1 MOV -1 MOV +1 Char of choice -1 MOV


Ktinodís Centaur Cyclops Faun Harpy Minotaur Rakshasa
Characteristic Traits
STR +1 +2 +1
CON +1 -2 +2 +1
SIZ +2 +4 +2
DEX -1 +1 +1
INT -2 -1
PSY -2 -1 -1
CHA -1 +1 +1 -2 +2
Skill Traits
Skills Cudgel +10%, Teach +10% Craft (any) +10%, Sense +10%, Perception -10% +10% Acrobatics, +10% Perform [specify] Sing (any) +20%, Fly skill 4xDEX% Sense +20% Bluff +10%, Insight -5%, Sing -5%
Special Traits
Other

+2 MOV

Special SIZ rules: +2SIZ changes to +18SIZ for Weight, Encumbrance, Escape artist and Stealth rules.

None None Wings! None None

Pages in category "Races"

The following 13 pages are in this category, out of 13 total.